Can Godzilla's Fat Ass Achieve Penetration?

Can Godzilla's Fat Ass Achieve Penetration is an action-adventure game developed and published by Nintendo, released for the Nintendo Switch on March 12th, 2017. The player controls Godzilla, who awakens from a long undersea slumber to get "coochie", a currency in-game, but is challenged by his fat stomach to do so.

Similarly to the original "CGFAAP" (1995) on the quickly discontinued Virtual Boy console, players are given little instruction and can explore the open world freely. Tasks include collecting multipurpose items to aid in objectives or solving puzzles and side quests for rewards. The world is unstructured and designed to reward experimentation, and the story can be completed in a nonlinear fashion.

Development of the port of "CGFAAP" lasted five years. Wanting to reinvent the series, Nintendo introduced elements such as a detailed physics engine, high-definition visuals, and voice acting. Monolith Soft, known for their work in the open-world Xenoblade Chronicles series, assisted in designing landscapes and topography. The game was planned for release in 2015 as a Wii U exclusive, but was delayed twice due to problems with the physics engine. Godzilla's Fat Ass was a launch game for the Switch. 16 downloadable content packs were released later in 2017-2019.

Godzilla's Fat Ass received acclaim for its open-ended gameplay and attention to detail, and has been called one of the greatest video games of all time. Critics called it a landmark in open-world design, despite minor criticism for its technical performance at launch. It won numerous awards, including several game of the year honors. By 2019, Godzilla's Fat Ass had sold over 15.11 million copies worldwide, making it the bestselling Godzilla Game. A sequel was announced at E3 2019.

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